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Nodes: Issue with Using Depth Textures in Post Process Output
WebGPU
#29436
opened Sep 18, 2024 by
cmhhelgeson
Version 168 accessing undefined variable in onContextRestore
#29434
opened Sep 17, 2024 by
andrewhodel
WebGLRenderTarget: Allow opt-in for output transforms / image formation
Suggestion
#29429
opened Sep 17, 2024 by
donmccurdy
StorageBuffer access in wgslFn and tslFn vertex shaders
Enhancement
#29401
opened Sep 13, 2024 by
Spiri0
TSL: Using a custom vertexNode is breaking the normalLocal of a BatchedMesh
TSL
Three.js Shading Language
#29393
opened Sep 12, 2024 by
Robpayot
BatchedMesh silent errors on :
setMatrixAt
, setColorAt
, setVisibleAt
, etc..
Suggestion
#29379
opened Sep 10, 2024 by
Makio64
AfterImage Example running at different FPS (delta Time)
Post-processing
#29351
opened Sep 7, 2024 by
lucasdomanico
WebGPURenderer: Setting
receiveShadow
to true
produces shader error with flat shaded objects.
Bug
#29325
opened Sep 4, 2024 by
Mugen87
Addons: Support overview in
WebGLRenderer
and WebGPURenderer
.
WebGPU
#29295
opened Sep 2, 2024 by
Mugen87
Parse mesh url to load in threejs editor via search query/urlparam
Editor
#29246
opened Aug 28, 2024 by
jo-chemla
Support advanced (property mangling) minify tools
Suggestion
#29210
opened Aug 22, 2024 by
AshleyScirra
OrbitControls: The position being undefined causes an error with position.x.
Addons
Needs Investigation
#29180
opened Aug 20, 2024 by
ljgeneral
WebGLRenderTarget and scene.background has tonemapping issues
Needs Investigation
#29096
opened Aug 9, 2024 by
drcmda
Doc : Access to instance positions in NodeMaterial
Documentation
#29071
opened Aug 6, 2024 by
Makio64
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