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Logo Electronic Nodes

Electronic Nodes

Wiring style for blueprint and material editors in Unreal Engine 4

How to use

Electronic Nodes can be bought from the Unreal Engine marketplace. Once you buy it, it will be automatically downloaded with compatible engine version.

You can find help on how to configure and use the plugin on the wiki: Getting started You can find answers for frequently questions on the wiki: FAQ

Compatible Engine Version

Engine Version Plugin Version Support
UE 4.20 EN 1.1 ❎*
UE 4.21 EN 2.2 ❎*
UE 4.22 EN 2.2 ❎*
UE 4.23 EN 2.2 ❎*
UE 4.24 EN 2.4 ❎*
UE 4.25 EN 3.5 ❎*
UE 4.26 EN 3.6 ❎*
UE 4.27 EN 3.6 ❎*
UE 5.00 EN 3.7 ❎*
UE 5.01 EN 3.7 ❎*
UE 5.02 EN 3.9
UE 5.03 EN 3.11
UE 5.04 EN 3.14

(* those versions will not receive updates, as Epic Game does not allow it for versions before the 3 last ones)

Changelog

Version 3.14

  • Features:
    • Remove annoying entitlement check (issue)
  • Bugfixes:
    • Fix Metasound activation (issue)

Version 3.13

  • Features:
    • Add entitlement check disabling (issue)
    • Remove Metasound dependency (issue)
  • Bugfixes:
    • Fix incorrect warning about licence (issue)

Version 3.12

  • Features:
    • Add warning on unlicensed account (issue)
  • Bugfixes:
    • Fix source compilation (issue)
    • Remove Control Rig dependency (issue)

Version 3.11

  • Features:
    • Add bubbles only on exec (issue)
  • Bugfixes:
    • Fix global config loading (issue)
    • Fix material graph crash (issue)

Version 3.10

  • Features:
    • Fix 5.3 compatibility (issue)

Version 3.9

  • Features:
    • Fix bubbles on animation blueprints (again) (issue)

Version 3.8

  • Features:
    • Add spline type selection for wires bellow min distance (issue)

Version 3.7

  • Bugfixes:
    • Fix 5.1 compatibility (issue)

Version 3.6

  • Bugfixes:
    • Fix master activation with hotreload (issue)

Version 3.5

  • Features:
    • Add custom graph support (issue)

Version 3.4

  • Features:
    • Add Reference Viewer support (issue)
    • Add quick restart toast when updating "Use Hot Patch" setting
  • Bugfixes:
    • Fix hover on short wires (issue)
    • Fix alignment bug on manhattan wires (issue)
    • Fix crash on headless mode (issue)

Version 3.3

  • Features:
    • Add a Force Outside option to Ribbon Style (issue)
    • Add experimental UE5 support (issue)
    • Add update popup (you're looking at it) (issue)
  • Bugfixes:
    • Fix Manhattan alignment on Behavior Trees (issue)
    • Fix Global Settings save (issue)

Version 3.2

  • Features:
    • Add options to draw straight lines for close pins (issue)
  • Bugfixes:
    • Fix rare crashes with HotPatch (issue)

Version 3.1

  • Features:
    • Improve Behavior Tree display (only for Windows) (issue)
  • Bugfixes:
    • Fix state machine invisible wires (issue)
    • Fix control rig disappearing wires (issue)

Version 3.0

  • Features:
    • Add support for Niagara (only for Windows) (issue)
    • Add support for Control Rig (only for Windows) (issue)
    • Add support for Gameplay Abilities (only for Windows) (issue)
    • Add support for Behavior Tree (only for Windows) (issue)
    • Add global settings (issue)
  • Bugfixes:
    • Add missing ModuleInterface header (issue)

Version 2.9

  • Features:
    • Add a fallback setting to force activation wherever it can
  • Bugfixes:
    • Re-add widget graphs

Version 2.8

  • Bugfixes:
    • Re-add the animation graphs

Version 2.7

  • Features:
    • Add compatibility with Unreal Engine 4.26
    • Remove useless headers and files

Version 2.6

  • Features:
    • Add compatibility with VoxelPlugin
    • Add shortcut to master activate/deactivate

Version 2.5

  • Bugfixes:
    • Solve a selection bug with Default wire style

Version 2.4

  • Bugfixes:
    • Remove spamming logs "LogTemp: schematype Default__EdGraphSchema_K2"

Version 2.3

  • Bugfixes:
    • Rename vars to avoid warning during compilation

Version 2.2

  • Features:
    • Add activation checkbox for blueprints, materials and animation bps
    • Add default wire to work with other features
    • Add bubble display rules (always one, display on selection, move on selection)
    • Add bubble selection rules (near nodes, far nodes)
  • Bugfixes:
    • Fix bubbles on animation blueprints
    • Add some more security to avoid crashes

Version 2.1

  • Features:
    • Add documentation link
  • Bugfixes:
    • Fix display with low angle
    • (experimental) Fix ribbon not being offset

Version 2.0

  • Features:
    • Completly rewritten algorithm to better handle edge cases
    • Add wire alignment to float left or right
    • Add wire alignment priority toward nodes or pins
    • Add custom alignement for exec wires
    • Add option to disable pin offset
    • Improve bubbles draw on angles
    • Add zoom threshold to display bubbles
    • Make execution bubbles bigger than custom bubbles
  • Bugfixes:
    • Fix edge cases where small wires does weird things
    • (experimental) Make ribbons not split when coming from the same node

Version 1.1

  • Features:
    • Change the horizontal offset of wires
    • Bubbles customization (movement style, size, speed, space)
    • Specify wirestyle for exec wire
    • (experimental) Ribbon style (offset overlapping wires)
  • Bugfixes:
    • Fix offset on junctions when zoom out

Version 1.0

  • Features:
    • Simple wiring style (90° corners)
    • Complex wiring style (45° corners)
    • Draw moving bubbles on wires
    • Change the radius or wires

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Wiring style for blueprint and material editors in the Unreal Engine

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