Releases: acemod/ACE3
Version 3.17.1
Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.
Change Log Summary
FIXED:
- Arsenal - Fix
FUNC(baseAttachment)
returning non-CBA item modes (#9916) - Arsenal - Handle arrays in loadout extended info (#9918)
- CSW - Deploy & pickup CSW parts only if they are not destroyed (#9905)
- CSW - Fix CUP CSW (#9907)
- Cargo - Fix undefined variable (#9909)
- Cargo - Fix undefined variable and config entries (#9965)
- Common - Fix adding unusable throwables (#9980)
- Common - Fix animations not playing (#9973)
- Grenades - Fix flashbangs causing pain for invulnerable units (#9981)
- Grenades - Fix unconscious AI being affected by flashbangs (#9978)
- Hearing - Add earplugs only if not present (#9987)
- Hearing - Notify restart req. for combat deafness setting (#9934)
- Interact menu - Fix condition in consolidated menu (#9946)
- Medical - Fix broken AI ragdolls if AI unconsciousness is disabled (#9917)
- Medical - Fix script error when bandaging (#9956)
- Medical Treatment - Fix Painkiller has no effect when Advanced Medication is off (#9942)
- Medical Treatment - Fix low SpO2 making units go into cardiac arrest again (#10003)
- Scopes - Notify restart req. for enable & pressure settings (#9944)
IMPROVED:
- Common - Use existing weapon holders for
FUNC(addToInventory)
(#9895) - General - Change
count
toforEach
where appropriate (#9890) - General - Change
count
toisEqualTo
where appropriate (#9921) - Headless - Code optimisation (#9873)
- Hearing - Use class EH instead of extended EH (#9986)
- Interact Menu - Add
nil
handling for condition (#9922) - Interaction - Add door events (#9910)
- Medical - Add
_createLitter
to medical events (#9959) - Medical Status - API to modify
getBloodLoss
(#9926) - Medical Treatment - Enforce bandage effectiveness variable type (#9950)
- Scopes - Stop changing CBA setting value directly (#9954)
- Weather - Winter Terrain Temperatures (#9943)
CHANGED:
- Casing - Move model lookup to cartridge config (#9893)
- Compats - Add and Fix ace vehicle damage ERA and SLAT arrays (#9925)
- Map Tools - Show GPS on Map when equipped with UAV Terminal (#9885)
- Medical Treatment - Only create litter on empty container (#9924)
SETTINGS:
- Hearing - Add setting to add earplugs to all units (#9935)
TRANSLATIONS:
Version 3.17.1 Release Candidate 3
View Interim Change Log
Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.
Change Log Summary
FIXED:
- Arsenal - Fix
FUNC(baseAttachment)
returning non-CBA item modes (#9916) - Arsenal - Handle arrays in loadout extended info (#9918)
- CSW - Deploy & pickup CSW parts only if they are not destroyed (#9905)
- CSW - Fix CUP CSW (#9907)
- Cargo - Fix undefined variable (#9909)
- Cargo - Fix undefined variable and config entries (#9965)
- Common - Fix adding unusable throwables (#9980)
- Common - Fix animations not playing (#9973)
- Grenades - Fix flashbangs causing pain for invulnerable units (#9981)
- Grenades - Fix unconscious AI being affected by flashbangs (#9978)
- Hearing - Add earplugs only if not present (#9987)
- Hearing - Notify restart req. for combat deafness setting (#9934)
- Interact menu - Fix condition in consolidated menu (#9946)
- Medical - Fix broken AI ragdolls if AI unconsciousness is disabled (#9917)
- Medical - Fix script error when bandaging (#9956)
- Medical Treatment - Fix Painkiller has no effect when Advanced Medication is off (#9942)
- Medical Treatment - Fix low SpO2 making units go into cardiac arrest again (#10003) - New In RC3
- Scopes - Notify restart req. for enable & pressure settings (#9944)
IMPROVED:
- Common - Use existing weapon holders for
FUNC(addToInventory)
(#9895) - General - Change
count
toforEach
where appropriate (#9890) - General - Change
count
toisEqualTo
where appropriate (#9921) - Headless - Code optimisation (#9873)
- Hearing - Use class EH instead of extended EH (#9986)
- Interact Menu - Add
nil
handling for condition (#9922) - Interaction - Add door events (#9910)
- Medical - Add
_createLitter
to medical events (#9959) - Medical Status - API to modify
getBloodLoss
(#9926) - Medical Treatment - Enforce bandage effectiveness variable type (#9950)
- Scopes - Stop changing CBA setting value directly (#9954)
- Weather - Winter Terrain Temperatures (#9943)
CHANGED:
- Casing - Move model lookup to cartridge config (#9893)
- Compats - Add and Fix ace vehicle damage ERA and SLAT arrays (#9925)
- Map Tools - Show GPS on Map when equipped with UAV Terminal (#9885)
- Medical Treatment - Only create litter on empty container (#9924)
SETTINGS:
- Hearing - Add setting to add earplugs to all units (#9935)
TRANSLATIONS:
Version 3.17.1 Release Candidate 2
View Interim Change Log
Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.
Change Log Summary
FIXED:
- Arsenal - Fix
FUNC(baseAttachment)
returning non-CBA item modes (#9916) - Arsenal - Handle arrays in loadout extended info (#9918)
- CSW - Deploy & pickup CSW parts only if they are not destroyed (#9905)
- CSW - Fix CUP CSW (#9907)
- Cargo - Fix undefined variable (#9909)
- Cargo - Fix undefined variable and config entries (#9965)
- Common - Fix adding unusable throwables (#9980) - New In RC2
- Common - Fix animations not playing (#9973) - New In RC2
- Grenades - Fix flashbangs causing pain for invulnerable units (#9981) - New In RC2
- Grenades - Fix unconscious AI being affected by flashbangs (#9978) - New In RC2
- Hearing - Add earplugs only if not present (#9987) - New In RC2
- Hearing - Notify restart req. for combat deafness setting (#9934)
- Interact menu - Fix condition in consolidated menu (#9946) - New In RC2
- Medical - Fix broken AI ragdolls if AI unconsciousness is disabled (#9917)
- Medical - Fix script error when bandaging (#9956)
- Medical Treatment - Fix Painkiller has no effect when Advanced Medication is off (#9942)
- Scopes - Notify restart req. for enable & pressure settings (#9944)
IMPROVED:
- Common - Use existing weapon holders for
FUNC(addToInventory)
(#9895) - General - Change
count
toforEach
where appropriate (#9890) - General - Change
count
toisEqualTo
where appropriate (#9921) - Headless - Code optimisation (#9873)
- Hearing - Use class EH instead of extended EH (#9986) - New In RC2
- Interact Menu - Add
nil
handling for condition (#9922) - Interaction - Add door events (#9910)
- Medical - Add
_createLitter
to medical events (#9959) - New In RC2 - Medical Status - API to modify
getBloodLoss
(#9926) - Medical Treatment - Enforce bandage effectiveness variable type (#9950)
- Scopes - Stop changing CBA setting value directly (#9954)
- Weather - Winter Terrain Temperatures (#9943)
CHANGED:
- Casing - Move model lookup to cartridge config (#9893)
- Compats - Add and Fix ace vehicle damage ERA and SLAT arrays (#9925)
- Map Tools - Show GPS on Map when equipped with UAV Terminal (#9885)
- Medical Treatment - Only create litter on empty container (#9924)
SETTINGS:
- Hearing - Add setting to add earplugs to all units (#9935)
TRANSLATIONS:
Version 3.17.1 Release Candidate 1
View Interim Change Log
Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.
Change Log Summary
FIXED:
- Arsenal - Fix
FUNC(baseAttachment)
returning non-CBA item modes (#9916) - Arsenal - Handle arrays in loadout extended info (#9918)
- CSW - Deploy & pickup CSW parts only if they are not destroyed (#9905)
- CSW - Fix CUP CSW (#9907)
- Cargo - Fix undefined variable (#9909)
- Cargo - Fix undefined variable and config entries (#9965)
- Hearing - Notify restart req. for combat deafness setting (#9934)
- Interact Menu - Add
nil
handling for conditions (#9922) - Medical - Fix broken AI ragdolls if AI unconsciousness is disabled (#9917)
- Medical - Fix script error when bandaging (#9956)
- Medical Treatment - Fix painkiller effect when Advanced Medication is off (#9942)
- Scopes - Notify restart req. for enable & pressure settings (#9944)
IMPROVED:
- Casings - Move model lookup to cartridge config (#9893)
- Common - Use existing weapon holders for
FUNC(addToInventory)
(#9895) - Compats - Add/Fix Advanced Vehicle Damage ERA and SLAT arrays (#9925)
- General - Change
count
toisEqualTo
where appropriate (#9921) - Headless - Code optimisation (#9873)
- Interaction - Add door events (#9910)
- Map Tools - Show GPS on Map when equipped with UAV Terminal (#9885)
- Medical Status - Add API to modify
getBloodLoss
(#9926) - Weather - Temperatures for snowy terrains (#9943)
CHANGED:
- Medical Treatment - Only create litter when emptying containers (#9924)
SETTINGS:
- Hearing - Add setting to add earplugs to all units (#9935)
TRANSLATIONS:
Version 3.17.0
Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.
Change Log Summary
ADDED:
- Artillery - Keybind for rangetable (#9818)
- Common - Sway settings (#9872)
- Cargo - Alternative unloading method (#8827)
- CUP Compatibility (#9599, #9602, #9627, #9649, #9810)
- Explosives - Keybinds for Cellphone & Detonators (#9687)
- Fire - Disable screams for individual units (#9863)
- Hearing - Keybind for earplugs (#9804)
- KillTracker - Option to filter out AI unit kills (#9800)
- Laser - API for laser codes (#9772)
- Medical - Painkillers (#9720)
- Medical - Support Magazine Treatment Items (#9816)
- Medical Vitals - SPO2 Simulation (#9360)
- Nightvision - WP variants for CUP NVGs (#9810)
- Reload - Manual reload for vehicle weapons (#9398)
FIXED:
- AB/Scopes - Fix script errors on profiling branch (#9869)
- Advanced Fatigue - Disable AF sway factors when Advanced Fatigue is off (#9867)
- Arsenal - Exit refresh early if no display is found (#9754)
- Arsenal - Make face tab adhere to mod icon setting (#9763)
- Arsenal/RHS Compats - Removed bad illuminator stats for RHS attachments (#9766)
- Artillery - Fix remembering last charge for rangetable (#9818)
- CSW - Delay init for CSW with simulation disabled (#9778)
- Cargo - Fix object lock when failling to load a carried object (#9759)
- Common - Fix addToInventory for magazines (#9823)
- Common - Fix players sliding when holstering weapons (#9846)
- Compat SPE - Fix flamethrower magazines not showing in arsenal (#9803)
- Compat SPE - Fix .50 cal hearing damage (#9803)
- Dragging - Fix dropping incorrect object when carrying fails (#9860)
- Dragging - Release ownership when target is too heavy to drag/carry (#9858)
- Fortify - Fix invalid object filtering (#9825)
- Fortify - Skip placement animation for no cost fortifications (#9861)
- Grenades - Fix flashbang in epilepsy mode (#9855)
- Interaction - Check canInteractWith before taking dropped weapons (#9783)
- Map Tools - Fix tools showing after item is dropped out of inventory (#9749)
- Medical - Fix getting no pulse on a dead patient receiving CPR (#9756)
- Medical - Prevent uncon AI from talking (#9776)
- Nightvision - Register effects during preInit (#9788)
- Options Menu - Fix main-menu news setting not working (#9886)
- Rearm - Fix actions not being added immeditately (#9843)
- Refuel - Add ownership concept to nozzles & jerry cans (#9826)
- Small Arms - Fix magazineReloadTime for vehicle FN Minimi SPW (#9774)
- Yardage - Fix broken display in 2.16 (#9892)
IMPROVED:
- Advanced Throwing - Show wind info when throwing (#9820)
- Arsenal - Add
ace_arsenal_loadoutVerified
event (#9792) - Arsenal - Add mod icons to editor arsenal attribute (#9797)
- Arsenal - Fill loadouts list over multiple frames (#9789)
- Arsenal - Improve performance of loadout verification (#9316)
- Arsenal - Improved sorting, insignia detection, identity info verification and minor cleanup (#9795)
- Arsenal - Left panel code improvements (#9787)
- Arsenal - Native baseWeapon support for CBA items (#9799)
- Arsenal - Show numerical value for load stat (#9833)
- Arsenal Actions - Add support for multiline text & updating on cargo event (#9771)
- Arsenal Actions - Cleanup UI code (#9784)
- Cargo - Show item and vehicle in progress bar text (#9747)
- Casings - Add CUP Casings (#9888)
- Common - Allow multiple events to clear a cached call (#9770)
- Compat WS - Allow barrel swapping on Western Sahara machine guns (#9808)
- Cookoff - Improve ammo detonation sounds (#5327)
- Fortify - Add onDeployStop event for cancelling before confirming (#9854)
- General - Replace vehicle with objectParent where applicable (#9801)
- General - Events for Mods (#9813)
- General - Replace toLower with toLowerANSI where applicable (#9790)
- General - SQF Improvements (#9698)
- Grenades - Events for Flashbangs (#9796)
- Interaction - Make magazine passing animation optional (#9875)
- Medical Engine - Prevent uncon units from ragdolling on death (#9762)
- Medical GUI - Display IV Type in UI (#9817)
- Medical Treatment - Add hook to modify bandaging treatment (#9814)
- Parachute - Add seconds indicator to altimeter watch (#9834)
- Rearm - Show distance to target on actions (#9866)
- Towing - Mini-refactor (#9007)
- Weather - Allow wind info indicator when in map/sitting/carrying/static weapon (#9820)
CHANGED:
- General - Don't add keybinds to headless client/dedicated server (#9842)
- Medical - Change max medication dosage behavior (#9746)
- Overheating - Increase cooling for open bolt guns and spare barrels (#9827)
- Repair - Rephrase tooltip for wheel patching setting (#9851)
SETTINGS:
- Medical GUI - Show Bleeding Rate (#9815)
TRANSLATIONS:
Version 3.17.0 Release Candidate 1
View Interim Change Log
Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.
Change Log Summary
ADDED:
- Artillery - Keybind for rangetable (#9818)
- Common - Sway settings (#9872)
- Cargo - Alternative unloading method (#8827)
- CUP Compatibility (#9599, #9602, #9627, #9649, #9810)
- Explosives - Keybinds for Cellphone & Detonators (#9687)
- Fire - Disable screams for individual units (#9863)
- Hearing - Keybind for earplugs (#9804)
- KillTracker - Option to filter out AI unit kills (#9800)
- Laser - API for laser codes (#9772)
- Medical - Painkillers (#9720)
- Medical - Support Magazine Treatment Items (#9816)
- Medical Vitals - SPO2 Simulation (#9360)
- Nightvision - WP variants for CUP NVGs (#9810)
- Reload - Manual reload for vehicle weapons (#9398)
FIXED:
- AB/Scopes - Fix script errors on profiling branch (#9869)
- Advanced Fatigue - Disable AF sway factors when Advanced Fatigue is off (#9867)
- Arsenal - Exit refresh early if no display is found (#9754)
- Arsenal - Make face tab adhere to mod icon setting (#9763)
- Arsenal/RHS Compats - Removed bad illuminator stats for RHS attachments (#9766)
- Artillery - Fix remembering last charge for rangetable (#9818)
- CSW - Delay init for CSW with simulation disabled (#9778)
- Cargo - Fix object lock when failling to load a carried object (#9759)
- Common - Fix addToInventory for magazines (#9823)
- Common - Fix players sliding when holstering weapons (#9846)
- Compat SPE - Fix flamethrower magazines not showing in arsenal (#9803)
- Compat SPE - Fix .50 cal hearing damage (#9803)
- Dragging - Fix dropping incorrect object when carrying fails (#9860)
- Dragging - Release ownership when target is too heavy to drag/carry (#9858)
- Fortify - Fix invalid object filtering (#9825)
- Fortify - Skip placement animation for no cost fortifications (#9861)
- Grenades - Fix flashbang in epilepsy mode (#9855)
- Map Tools - Fix tools showing after item is dropped out of inventory (#9749)
- Medical - Fix getting no pulse on a dead patient receiving CPR (#9756)
- Medical - Prevent uncon AI from talking (#9776)
- Nightvision - Register effects during preInit (#9788)
- Rearm - Fix actions not being added immeditately (#9843)
- Refuel - Add ownership concept to nozzles & jerry cans (#9826)
- Small Arms - Fix magazineReloadTime for vehicle FN Minimi SPW (#9774)
IMPROVED:
- Advanced Throwing - Show wind info when throwing (#9820)
- Arsenal - Add
ace_arsenal_loadoutVerified
event (#9792) - Arsenal - Add mod icons to editor arsenal attribute (#9797)
- Arsenal - Fill loadouts list over multiple frames (#9789)
- Arsenal - Improve performance of loadout verification (#9316)
- Arsenal - Improved sorting, insignia detection, identity info verification and minor cleanup (#9795)
- Arsenal - Left panel code improvements (#9787)
- Arsenal - Native baseWeapon support for CBA items (#9799)
- Arsenal - Show numerical value for load stat (#9833)
- Arsenal Actions - Add support for multiline text & updating on cargo event (#9771)
- Arsenal Actions - Cleanup UI code (#9784)
- Cargo - Show item and vehicle in progress bar text (#9747)
- Common - Allow multiple events to clear a cached call (#9770)
- Compat WS - Allow barrel swapping on Western Sahara machine guns (#9808)
- Cookoff - Improve ammo detonation sounds (#5327)
- Fortify - Add onDeployStop event for cancelling before confirming (#9854)
- General - Replace vehicle with objectParent where applicable (#9801)
- General - Events for Mods (#9813)
- General - Replace toLower with toLowerANSI where applicable (#9790)
- General - SQF Improvements (#9698)
- Grenades - Events for Flashbangs (#9796)
- Interaction - Make magazine passing animation optional (#9875)
- Medical Engine - Prevent uncon units from ragdolling on death (#9762)
- Medical GUI - Display IV Type in UI (#9817)
- Medical Treatment - Add hook to modify bandaging treatment (#9814)
- Parachute - Add seconds indicator to altimeter watch (#9834)
- Rearm - Show distance to target on actions (#9866)
- Towing - Mini-refactor (#9007)
- Weather - Allow wind info indicator when in map/sitting/carrying/static weapon (#9820)
CHANGED:
- General - Don't add keybinds to headless client/dedicated server (#9842)
- Medical - Change max medication dosage behavior (#9746)
- Overheating - Increase cooling for open bolt guns and spare barrels (#9827)
- Repair - Rephrase tooltip for wheel patching setting (#9851)
SETTINGS:
- Medical GUI - Show Bleeding Rate (#9815)
TRANSLATIONS:
Version 3.16.3
Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.
Change Log Summary
FIXED:
- Common - Fixed status effects (#9741)
Version 3.16.2
Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.
Change Log Summary
ADDED:
- Common - Add support for non-blocking progress bar (#9493)
- Map Tools - Add Plotting Board (#9653)
- Markers - Add the option for UTC/System time timestamps (#9121)
- Markers - Add true milliseconds as a timestamp option (#9690)
- Weather - Add variable to temporarily pause wind simulation (#9057)
- Zeus - Add Medical Menu module (#9367)
- Zeus - Add Zeus module for unloading cargo (#9661)
FIXED:
- Arsenal - Add JIP support to Default Loadouts added mid-mission (#9715)
- Arsenal - Disable action buttons upon hiding interface (#9664)
- Arsenal - Fix
FUNC(removeVirtualItems)
for JIP players (#9650) - Arsenal - Fix animations not playing properly (#9705)
- Arsenal - Fix closing arsenal when ignoring content (#9651)
- Arsenal - Fix displaying virtual items & weapon attachments in cargo (#9692)
- Arsenal - Fix left searchbar updating (#9583)
- Arsenal - Fix stats & actions appearing when they shouldn't be (#9737)
- Arsenal - Fix unique item edge cases and prevent increasing quantity of cargo weapons (#9700)
- Arsenal - Misc. search fixes (#9668)
- Arsenal - Don't lowercase displayName for 3DEN item selection (#9597)
- Common - Make
FUNC(isModLoaded)
case-insensitive (#9704) - Common/CSW - Use status effect for
enableWeaponDisassembly
(#9413) - Compat RHS - Fix USAF flashlights materializing PEQ-15s (#9683)
- Dragging - Fix being able to load cargo if the system is disabled (#9639)
- Dragging - Fix being able to load people into vehicles from any distance (#9638)
- Dragging - Fix captives integration (#9660)
- Dragging - Prevent multiple units carrying the same object (#9730)
- Field Manual - Fix Fortify Tool & Body Bag entries (#9712)
- Inventory - Fix filtering for items without file extension in picture property (#9696)
- Inventory - Fix item lockup when dragging an item into its source container (#9697)
- Medical - Disable AI twitching when unconscious (#9708)
- Medical - Fix hanging when vehicle crew receive fatal damage (#9681)
- Medical - Prevent running
FUNC(deserializeState)
in scheduled environment (#9662) - Medical Engine - Fix script error for 0 overall hitpoint armor (#9633)
- Medical Engine - Fix unconscious animations referencing invalid bones (#9610)
- Medical Treatment - Fix missing semicolon (#9591)
- Refuel - Fix infinite recursion for
getCapacity
on a non-CfgVehicle (#9622) - Reload - Disable 'Check Ammo' self interaction when unarmed (#9703)
- Towing - Fix swimming issues (#9401)
- View Restriction - Handle thirdPersonView difficulty setting correctly (#9734)
- XM157 - Fix zeroing for secondary muzzles (#9652)
IMPROVED:
- Arsenal - Add option to show live search results (#9354)
- Arsenal - Add parameter to skip refresh animation (#9546)
- Arsenal - Add thermal vision support to scopes vision mode stat (#9736)
- Arsenal - Allow increasing quantity of left panel items in cargo (#9694)
- Arsenal - Use
canAdd
to check if item can be added to container (#9699) - Attach - Add config property to set object orientation (#9623)
- Ballistics - Respect Advanced Ballistics settings for displaying muzzle velocities (#9682)
- Captives - Added listenable escorting EH (#9709)
- Cargo - Add item index and damage to cargo menu (#9655)
- Cargo - Improve various aspects (#9617)
- Common - Add JIP support to status effects (#9740)
- Common - Add keycombo support for
FUNC(disableUserInput)
(#9659) - Cookoff - Minor improvement to Fire integration (#8751)
- Dragging - Minor optimisation (#9679)
- General - Change UAV unit config lookups to
unitIsUAV
(#9735) - Goggles - Draw under HUD (requires 2.16) (#9615)
- Interaction - Add crew status check for some vehicle interactions (#9637)
- Interaction - Allow pulling bodies out of wrecks (#9618)
- Interaction Menu - Show distance to target on vehicle actions (#9644)
- Inventory - Improve multiple aspects (#9706)
- Markers - Use lbData for channel selection (#9693)
- Medical Engine - Exit early if incoming damage is 0 (#9733)
- Medical Treatment - Add separate actions for each bodybag (#9598)
- NightVision - Draw under HUD (requires 2.16) (#9614)
- Overheating - Add stats to arsenal (#9719)
- Refuel - Add separate names for jerry can interactions (#9625)
- Repair - Use object with lowest damage for changing wheels/tracks (#9648)
CHANGED:
- Cargo - Remove cargo objects from Zeus editable objects (#9400)
- General - Removed silent Options Menu dependencies (#9677)
- General/Medical - Lower inventory size for misc items (#9642, #9731)
- Hunter Killer - Enable on Rooikat 120 (#9658)
- Interaction - Allow unloading patients, bodies, and captives from inside vehicles (#9645)
- Laser - Revert default code to 1111 (#9588)
- Medical Treatment - Lower suture weight from 1 to 0.1 (#9635)
SETTINGS:
- Medical - Change default Fatal Injuries Source setting to Either (#9543)
TRANSLATIONS:
Version 3.16.2 Release Candidate 1
View Interim Change Log
Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.
Change Log Summary
ADDED:
- Common - Add support for non-blocking progress bar (#9493)
- Map Tools - Add Plotting Board (#9653)
- Markers - Add the option for UTC/System time timestamps (#9121)
- Markers - Add true milliseconds as a timestamp option (#9690)
- Weather - Add variable to temporarily pause wind simulation (#9057)
- Zeus - Add Medical Menu module (#9367)
- Zeus - Add Zeus module for unloading cargo (#9661)
FIXED:
- Arsenal - Add JIP support to Default Loadouts added mid-mission (#9715)
- Arsenal - Disable action buttons upon hiding interface (#9664)
- Arsenal - Fix
FUNC(removeVirtualItems)
for JIP players (#9650) - Arsenal - Fix animations not playing properly (#9705)
- Arsenal - Fix closing arsenal when ignoring content (#9651)
- Arsenal - Fix displaying virtual items & weapon attachments in cargo (#9692)
- Arsenal - Fix left searchbar updating (#9583)
- Arsenal - Fix unique item edge cases and prevent increasing quantity of cargo weapons (#9700)
- Arsenal - Misc. search fixes (#9668)
- Arsenal - Don't lowercase displayName for 3DEN item selection (#9597)
- Common - Make
FUNC(isModLoaded)
case-insensitive (#9704) - Common/CSW - Use status effect for
enableWeaponDisassembly
(#9413) - Compat RHS - Fix USAF flashlights materializing PEQ-15s (#9683)
- Dragging - Fix being able to load cargo if the system is disabled (#9639)
- Dragging - Fix being able to load people into vehicles from any distance (#9638)
- Dragging - Fix captives integration (#9660)
- Field Manual - Fix Fortify Tool & Body Bag entries (#9712)
- Inventory - Fix filtering for items without file extension in picture property (#9696)
- Inventory - Fix item lockup when dragging an item into its source container (#9697)
- Medical - Disable AI twitching when unconscious (#9708)
- Medical - Fix hanging when vehicle crew receive fatal damage (#9681)
- Medical - Prevent running
FUNC(deserializeState)
in scheduled environment (#9662) - Medical Engine - Fix script error for 0 overall hitpoint armor (#9633)
- Medical Engine - Fix unconscious animations referencing invalid bones (#9610)
- Medical Treatment - Fix missing semicolon (#9591)
- Refuel - Fix infinite recursion for
getCapacity
on a non-CfgVehicle (#9622) - Reload - Disable 'Check Ammo' self interaction when unarmed (#9703)
- Towing - Fix swimming issues (#9401)
- XM157 - Fix zeroing for secondary muzzles (#9652)
IMPROVED:
- Arsenal - Add option to show live search results (#9354)
- Arsenal - Add parameter to skip refresh animation (#9546)
- Arsenal - Allow increasing quantity of left panel items in cargo (#9694)
- Arsenal - Use
canAdd
to check if item can be added to container (#9699) - Attach - Add config property to set object orientation (#9623)
- Ballistics - Respect Advanced Ballistics settings for displaying muzzle velocities (#9682)
- Captives - Added listenable escorting EH (#9709)
- Cargo - Add item index and damage to cargo menu (#9655)
- Cargo - Improve various aspects (#9617)
- Common - Add keycombo support for
FUNC(disableUserInput)
(#9659) - Dragging - Minor optimisation (#9679)
- Goggles - Draw under HUD (requires 2.16) (#9615)
- Interaction - Add crew status check for some vehicle interactions (#9637)
- Interaction - Allow pulling bodies out of wrecks (#9618)
- Interaction Menu - Show distance to target on vehicle actions (#9644)
- Inventory - Improve multiple aspects (#9706)
- Markers - Use lbData for channel selection (#9693)
- Medical Treatment - Add separate actions for each bodybag (#9598)
- NightVision - Draw under HUD (requires 2.16) (#9614)
- Overheating - Add stats to arsenal (#9719)
- Refuel - Add separate names for jerry can interactions (#9625)
- Repair - Use object with lowest damage for changing wheels/tracks (#9648)
CHANGED:
- Cargo - Remove cargo objects from Zeus editable objects (#9400)
- General - Removed silent Options Menu dependencies (#9677)
- General/Medical - Lower inventory size for misc items (#9642)
- Hunter Killer - Enable on Rooikat 120 (#9658)
- Interaction - Allow unloading patients, bodies, and captives from inside vehicles (#9645)
- Laser - Revert default code to 1111 (#9588)
- Medical Treatment - Lower suture weight from 1 to 0.1 (#9635)
SETTINGS:
- Medical - Change default Fatal Injuries Source setting to Either (#9543)
TRANSLATIONS:
Version 3.16.1
Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.
Change Log Summary
ADDED:
FIXED:
- Advanced Throwing - Call ammo event handlers (#9535)
- Arsenal - Fix editor attribute search (#9544)
- Arsenal - Fix saving loadouts on new profiles (#9523)
- Arsenal - Fix search case-sensitivity for non-ANSI characters (#9565)
- Common - Fix
replaceRegisteredItems
if replacing item with nothing (#9552) - Compat RHS - Fix explosives compat (#9571)
- CSW/Dragging - Handle null objects causing script errors (#9529)
- Dragging - Prevent carrying crewed static weapons (#9491)
- Field Manual - Fix HuntIR Monitor & Fortify Tool display names (#9509)
- Interaction/Dragging - Remove actions from scripted weaponHolders (#9541)
- Medical - Make dug graves respect terrain slope (#9545)
- Medical GUI - Change minimal value of damage threshold (#9538)
- Medical GUI - Fix Medical Menu triage button position (#9515)
- Repair - Fix displayed text when repairing lights (#9555)
- Zeus - Fix trench module on clients (#9513)
IMPROVED:
- Advanced Fatigue - Add settings to change sway factor with weapon rested/deployed (#9536)
- Arsenal - Add stat for capabilities of pointer attachments (#9499)
- Arsenal - Add support for modifying Virtual Items while opened (#9542)
- Dragging - Add setting for Max Weight Coefficient (#9569)
- Common - Improve logging and display of version problems (#9560, #9568)
- Compat RHS - Add hunterkiller support to M2A3 (#9554)
- HuntIR - Use ammo event handler (#9561)
- Medical Engine - Disable uniform passthrough scaling, increase passthrough effect on vests (#9524)
- Medical GUI - Skip body part-specific info for medical peek (#9570)
- Medical Treatment - Add missing sutures to advanced crate (#9553)
- Medical Treatment - Use Laws of War bodybag models (#9371)
CHANGED:
- Night Vision - Add prefix to
colorPreset
(#9520) - Medical - Move GUI and Feedback settings to separate category (#9537)
- Medical Treatment - Improve display name for arsenal tab (#9525)
TRANSLATIONS: