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A list of 0 first party or third party emotes prevents the other list to load anyway #342

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Entrivax opened this issue Jan 5, 2024 · 0 comments
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bug Something isn't working

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@Entrivax
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Entrivax commented Jan 5, 2024

Having an empty array of thirdParty or firstParty embed emotes causes to not load the other list.
For example, I have a chat dump containing a list of 0 elements in the third party emotes, preventing the first party ones to not load either.
In my case, I try to convert a chat dump from YouTube to fit the current chat format used by Ganymede, without support of third party emotes. So it falls in the default case and not loading the embedded emotes.

case len(chatData.Emotes.FirstParty) > 0 && len(chatData.Emotes.ThirdParty) > 0:
log.Debug().Msgf("VOD %s chat playback embedded emotes found in 'emotes'", vodID)
for _, emote := range chatData.Emotes.FirstParty {
var ganymedeEmote chat.GanymedeEmote
ganymedeEmote.Name = fmt.Sprint(emote.Name)
ganymedeEmote.ID = emote.ID
ganymedeEmote.URL = emote.Data
ganymedeEmote.Type = "embed"
ganymedeEmote.Width = emote.Width
ganymedeEmote.Height = emote.Height
ganymedeEmotes.Emotes = append(ganymedeEmotes.Emotes, ganymedeEmote)
}
// Loop through third party emotes
for _, emote := range chatData.Emotes.ThirdParty {
var ganymedeEmote chat.GanymedeEmote
ganymedeEmote.Name = fmt.Sprint(emote.Name)
ganymedeEmote.ID = emote.ID
ganymedeEmote.URL = emote.Data
ganymedeEmote.Type = "embed"
ganymedeEmote.Width = emote.Width
ganymedeEmote.Height = emote.Height
ganymedeEmotes.Emotes = append(ganymedeEmotes.Emotes, ganymedeEmote)
}
case len(chatData.EmbeddedData.FirstParty) > 0 && len(chatData.EmbeddedData.ThirdParty) > 0:
log.Debug().Msgf("VOD %s chat playback embedded emotes found in 'emebeddedData'", vodID)
for _, emote := range chatData.EmbeddedData.FirstParty {
var ganymedeEmote chat.GanymedeEmote
ganymedeEmote.Name = fmt.Sprint(emote.Name)
ganymedeEmote.ID = emote.ID
ganymedeEmote.URL = emote.Data
ganymedeEmote.Type = "embed"
ganymedeEmote.Width = emote.Width
ganymedeEmote.Height = emote.Height
ganymedeEmotes.Emotes = append(ganymedeEmotes.Emotes, ganymedeEmote)
}
// Loop through third party emotes
for _, emote := range chatData.EmbeddedData.ThirdParty {
var ganymedeEmote chat.GanymedeEmote
ganymedeEmote.Name = fmt.Sprint(emote.Name)
ganymedeEmote.ID = emote.ID
ganymedeEmote.URL = emote.Data
ganymedeEmote.Type = "embed"
ganymedeEmote.Width = emote.Width
ganymedeEmote.Height = emote.Height
ganymedeEmotes.Emotes = append(ganymedeEmotes.Emotes, ganymedeEmote)
}

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My current workaround for this is to add one fake emote in the thirdParty array like this:

"thirdParty":[{"id":"NOEMOTE","imageScale":1,"data":"","name":"NOEMOTE","url":null,"width":0,"height":0}]
@Entrivax Entrivax changed the title A list of 0 first party or third party emotes prevent the other list to load anyway A list of 0 first party or third party emotes prevents the other list to load anyway Jan 5, 2024
@Zibbp Zibbp added the bug Something isn't working label Jan 7, 2024
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